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I hate myself for doing that, but I recently "tested" a friend to compare a photograph I've taken with a similar setting (taken a few 10 minutes before [link]) with a photo-print of this image, and she did not realise that one of those were a rendering with picogen. The photo-quality was not too good (bad supermarket printer), but of course this was a great compliment to me as a graphics programmer
Hmm, I guess it's difficult to see the difference if one's not familiar with digital landscape generation -- and then there is the difference the print-out as well.
I think your first point could be mostly solved by finally implementing tone mappers. The sky implementation I use is basically a 1-to-1 port of the original Preetham/Shirley/Smits-Utah-Sky. Of course I might have made errors, but I think in this case it is the end of the rendering pipeline that "fails" .
About aperture diffraction: Would you have a good example for it? Indeed photographic effects/fallacies et al. are very important to me for the future of picogen. Any hint is heplful
here's a link to a nice discussion of aperture diffraction [link]
So it is basically, in gfxcoder's slang, lens flares?