c++ | free software | graphics programming | ray tracing | terrain rendering | coding style
I am a C++ programmer by profession as well as by hobby. I spend my spare time coding mostly to terrain rendering and everything around this (ray tracing, compilers, optimization, refactoring, and more). I am also interested in programming style and administration of code. I use and develop free software.
My less techy interests are photography and sim racing, and of course real life (I don't talk much about the latter because real life is not what I am here for).
You can find some older stuff by me at
greenhybrid